Recent Works 2006-2016
I am an artist who infuses interactive games and social networking tools into virtual, robotic, and/or 3d projection installations. Other artworks and 3D projections are excavations designed to stretch commonly accepted definitions by blurring edges between solid and fictive places that question the real-to-reel. The 3D video portrait installations depict environmental upheavals caused by the aftermath of unpredictable global warming weather conditions. Another installation, "Global Warming Bursting Seams", was shown at the Museum Quartier in Vienna. The museum space was used as a site-specific display where visitors could view virtual water seeping thru the seams of the space while they looked thru a virtual window that was projection mapped over the real window in the space for viewing the destructions caused by erratic climate change conditions. Collaborations with global teams include "Truth Or Consequences,” ISEA2012, & “Truth And Consequences/Know yourself to Act!" Fuse Art Space, Bradford England in 2015. Both used QR codes to activate a series of ethical questions for the audience to address about global warming and the associated environmental dilemmas that we face today.
New Media Interactive Projects
Climate Change & Interactive Environmental Projects
New Media & Interactive Exhibits
The goal of my artwork and interactive installations is to empower people to discover multiple perspectives based upon their individual quests. To enhance individual awareness of these conditions, I often infuse interactive technology and social networking tools into the art installations. These can be experienced in projects such as those hosting interactive video game walls or interactive movies, and constructions such as Cloud/House; a glass house structure hosting a cloud changing shapes due to ultrasound. Playing my team’s interactive games acknowledges that as the world turns, our personal viewpoints change and what we search to find in societal, environmental, and political issues and agendas shift.
Crossings/ Interactive Game, 2006-2009
Player at the Thessaloniki Biennale 2009, Nina Yankowitz with Mauri Kaipainen,
Peter koger & install contributor Barry Holden, Consultant, Pia Tikka.
Crossings, 2006-2009
An interactive installation with computers, infrared wand, projectors, variable size.
The Third Woman/ Vienna Underground Team
Martin Rieser, Pia Tikka, Anna Dumitriu, Cliona Harmey, Margarete Jahrmann,
Barry Roshto, Nita Tandon & Nina Yankowitz. Actor depicted Maria Järvenhelmi.
The Third Woman Film, Game & Interactive Performance, 2011
Director Nina Yankowitz with Greta Jahrmann, PiaTikka/Martin Riesers' "Third
Woman film," Rasmus Vuori. Thanks:Abby Cassell, The Algorithmics, Dylan Marcus.
The Algorithmics
The Algorithmics performers, computers, projectors, audio, projection screen, water projections.
Criss~Crossing The Divine/Spiral Vortex Paint Game 2016 Doc
An Interactive installation conceived to address the ever-expanding religious intolerance fueling global wars. Attendees use interactive wands to curate topics and assign more or less importance to each topic they select. The player receives color-coded scripture perspectives parsed from the individual's search. No search results are the same. Directed to a website, the player learns from which of the 46,000 scriptures within The Old Testament, The New Testament, Hindu Rig Vedas, The Quran, and Buddhist Texts, their color-coded text results originated.
Variable sized interactive game installation, 2016
Nina Yankowitz with Peter Koger, Mauri Kaipainen, and Barry Holden
Conversation: Animate & (In)animations, 2016
A conversation between the animate & the inanimate: between the young and old. In this performance art installation, rocking chairs converse via woven motion overlaps, identity exchanges, and includes an audio sound score generated from the chairs’ output of robotic mechanical pitches and tempos.
Criss~Crossing The Divine, Guild Hall Museum 2014
CRISS~CROSSING THE DIVINE attends to the ever-expanding religious intolerance that fuels violence and global wars. Nina Yankowitz’ multi-faith sanctuary empowers people to be in personal dialogue with 46,000 scriptures from five diverse Faiths: The Old Testament, The New Testament, The Quran, The Hindu Rig Vedas, and Buddhist texts. Playing the team’s interactive games acknowledges that as the world turns, our personal perspectives change and accordingly what we search to find in the scriptures shifts. A performance of robotic mannequin devotees representing one of the five faith’s expresses a quintessential gesture to converse with “The Other” like actors onstage inside of the video projecting on a wall. The scenario depicts a world infested with religious intolerance perpetually causing ‘HOUSES OF WORSHIP’ to become ‘HOUSES OF WARSHIP’ shattering all shelters of faith. With interactive wands, the participant curates topics and assigns more or less importance to each topic-word they select and later visit our dedicated website to learn from which religions their color-coded search-results originated. The goal is to discover new perspectives found from the individual’s quest, ad infinitum and with no amen. This insures that searching scriptures can never settle into a permanent groove.
The Third Woman, 2011
The Third Woman team has created different versions directed by individual team members. Pia Tikka and Martin Rieser’s film updates post-war themes found in director Carol Reed's 1949 The Third Man movie. Our new Interactive film game versions continue exposing the pervasive theme of global threats to use bio-engineered terrorism in the 21st century.